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1. Delay local - in Player Features and Ideas Discussion [original thread]
Originally by: Hieronimus Rex IS THIS THE NEW FOTM? CAN WE EXPECT ANOTHER FIFTEEN DELAY LOCAL THREADS TO FOLLOW!?!? And as long as I'm bored at work, I'll be in all of them telling people what putzes they are for calling it delayed loc...
- by Qui Shon - at 2011.03.25 06:29:00
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2. Delay local - in Player Features and Ideas Discussion [original thread]
Edited by: Qui Shon on 24/03/2011 13:25:11 Originally by: Chesty McJubblies Originally by: Qui Shon Yeah well you need to shut the hell up if you haven't stayed there for any amount of time then. "Delayed" would presumably mea...
- by Qui Shon - at 2011.03.24 13:25:00
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3. Delay local - in Player Features and Ideas Discussion [original thread]
Originally by: Chesty McJubblies Originally by: Qui Shon Originally by: Miilla We have delayed local in WH No we don't! Where does this ridiculous term come from anyway? WH local is "Recent Speaker", not "delayed"....
- by Qui Shon - at 2011.03.24 13:09:00
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4. Delay local - in Player Features and Ideas Discussion [original thread]
Originally by: Hannibal Ord What you need is a better D-Scan system, ideally one that does not require you to spam the button or something, like a proper Radar type system. Then remove local... or at least do it at the same time. Yes, ...
- by Qui Shon - at 2011.03.24 13:04:00
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5. Delay local - in Player Features and Ideas Discussion [original thread]
Originally by: Miilla We have delayed local in WH No we don't! Where does this ridiculous term come from anyway? WH local is "Recent Speaker", not "delayed".
- by Qui Shon - at 2011.03.24 12:51:00
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6. Killmails and Killboards: A spirited discussion to remove both - in Player Features and Ideas Discussion [original thread]
Edited by: Qui Shon on 04/03/2011 15:13:06 Originally by: CraigGamerPsycho Most people who are so into killmails don't really care about all that. Alot of them have nothing in their real life to show that they've achieved something so ...
- by Qui Shon - at 2011.03.04 15:13:00
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7. Killmails and Killboards: A spirited discussion to remove both - in Player Features and Ideas Discussion [original thread]
Originally by: Patient 2428190 Originally by: Qui Shon . If there were no killmails the incentive to kill at all would be a hell of a lot lower. Fun, Tear harvesting, boredom, pretty explosion, pod squish, Protecting space asse...
- by Qui Shon - at 2011.03.04 15:04:00
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8. Killmails and Killboards: A spirited discussion to remove both - in Player Features and Ideas Discussion [original thread]
Originally by: Othran Originally by: Qui Shon I like it. 98% of the reason I play so carefully, skulking in the shadows, planning, stalking, instead of rushing in guns blazing without checking, is because I don't want embarrassing...
- by Qui Shon - at 2011.03.04 11:27:00
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9. Killmails and Killboards: A spirited discussion to remove both - in Player Features and Ideas Discussion [original thread]
Originally by: Patient 2428190 It would suck if you had to go just on what EFT warriors post in Ships and Modules and Battleclinic "loadout experts" have to say about PvP fits in the game. Actually that would rock. If everyone for some...
- by Qui Shon - at 2011.03.04 11:14:00
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10. Killmails and Killboards: A spirited discussion to remove both - in Player Features and Ideas Discussion [original thread]
Originally by: Nomad Storm Personally I have never understood why people care about killmails at all nor do I understand how collecting them could be a meaningful way of playing the game for anyone. And what is your chosen meaningful w...
- by Qui Shon - at 2011.03.04 11:05:00
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11. Bounty system Idea (yes, another one) - in Player Features and Ideas Discussion [original thread]
Originally by: Kumq uat I like it though I would like to be able to put it on anyone regardless of sec status. Some of the people who tick me off the most have positive security status. Then wardec them. A bounty is for criminals.
- by Qui Shon - at 2010.02.04 08:22:00
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12. The bounty system, Isk damage instead of isk reward. - in Player Features and Ideas Discussion [original thread]
Originally by: Erialor Godsent Originally by: alHaytham FTW I'd probably change it too: Person A is a pirate and kills person B who happens to have 50M lying around. Person B places a bounty on person A. The next time person A l...
- by Qui Shon - at 2010.02.03 10:40:00
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13. The bounty system, Isk damage instead of isk reward. - in Player Features and Ideas Discussion [original thread]
Originally by: alHaytham FTW I'd probably change it too: Person A is a pirate and kills person B who happens to have 50M lying around. Person B places a bounty on person A. The next time person A loses a ship 50M is subtracted from the t...
- by Qui Shon - at 2010.02.02 09:00:00
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14. Remove Static Wormholes. (Opens up unused w-space systems) - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Druallis Um, what you seem to not understand, is that interacting with NPC's is not fun. You somehow want it to be engaging? The dangerous part of WH space is not the sleepers, since all you have to do is get a correc...
- by Qui Shon - at 2010.01.08 14:01:00
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15. T2 Dominix? - in Player Features and Ideas Discussion [original thread]
I think CCP dropped the ball in their obsession with uniform division of Black Op's and Marauders by tiers. Gallente Marauder should, as you say, have been based on the Domi, not on the Mega.
- by Qui Shon - at 2009.01.24 16:20:00
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16. 25% TO LARGE HYBRID ON A DOMI IS USELESS! - in Player Features and Ideas Discussion [original thread]
You lizdian, you're the one who's useless. The gun bonus is what enables the Domi to compete with other missionships at PvE.
- by Qui Shon - at 2009.01.24 14:54:00
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17. Fix Bouncers! - in Player Features and Ideas Discussion [original thread]
Edited by: Qui Shon on 02/06/2008 08:27:46 Originally by: Washell Olivaw Artillery is long range and poor tracking, so are bouncers. (Pulse) Lasers are medium range and decent tracking, so are curators. Railguns are long range, semi-p...
- by Qui Shon - at 2008.06.02 08:27:00
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18. Fix Bouncers! - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek Edited by: Tarron Sarek on 01/06/2008 15:14:41 Bouncers are great. I hardly see an issue here. I get the impression that you want to stand still, deploy sentries and let the enemies orbit at their optimal ...
- by Qui Shon - at 2008.06.01 15:42:00
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